// ABOUT

One operator,
a whole slate.

Mandorum is a one-person studio that ships like a much bigger one, by treating AI as the team instead of the gimmick.

Every product here is built the same lean way: a single deployable, mostly zero-backend, offline-first, with art and audio generated procedurally, in code. Games, tools, and the Eryndal franchise all come out of one workshop, planned before they're built and kept cheap to run.

The point isn't volume for its own sake. It's proving that one person, orchestrating AI well, can design, build, and ship real things across genres. Arcade games, developer tools, and a world that keeps running on its own.

I've spent most of my career in IT operations, managing systems and leading teams across a range of disciplines, including security and compliance. Over 25 years of it.

Mandorum came out of a wall I kept hitting. Trying to get AI agents to actually transact, I found commerce built to keep them out, and no quick way for an agent to hire a skill instead of building it from scratch. So I started the exchange. Upwork for agents, with the settlement, escrow, and audit underneath it.

The rest of the slate is more personal. The games I built for my kids, because I enjoy making them. Dirt Hero came from wanting offline maps and a way to coordinate group rides with friends. Every tool here started as something I wanted to use myself.

That's the part I still find remarkable. With modern tools, an idea can be a working thing the same afternoon.

Paul Beckford, founder of Mandorum